the title says it all.
So... would it be possible to have hires textures, flats and others in software mode? I don't see why it wont work
Sun, 03 Dec 2006 11:36:10
Janis Legzdinsh
Software renderer works very differently from hardware renderers, there's no simple way to do that.
Tue, 19 Dec 2006 02:42:24
Edward850
Is it still in mind tho?
Tue, 19 Dec 2006 18:38:14
Janis Legzdinsh
The newly implemented supprort for HI_START/HI_END textures and HIRESTEX script allows you to do this.
Tue, 19 Dec 2006 18:46:43
Edward850
Thanks
Now all I need to do is convert everything.
Weird you said it would be very hard, and in the very next release its there...
Tue, 19 Dec 2006 19:02:00
Janis Legzdinsh
Support for these two features works in a different way, requiring a lot more memory and more lightmap calculations.
Tue, 19 Dec 2006 19:09:47
Edward850
You tell me that now? O well, at leats I have a 750mhz CPU with 266mb of ram. Should run it smoothly
So, do I really need to stick everything in a wad and write all of it up in a script lump, ouch
Wed, 20 Dec 2006 20:08:31
Janis Legzdinsh
Just put them in a new PK3 file in hires directory (or in a WAD between HI_START and HI_END markers). You don't need any script, it's used for different purposes.
Wed, 20 Dec 2006 20:11:48
Edward850
That makes things easy, thanks
off topic: have you been doing anything about that chasecam bug i found?
Wed, 20 Dec 2006 21:53:32
Edward850
I cant get it to work...
Here is my directorys...
\basev\doom\hirestex\flats\flats.wad
\basev\doom\hirestex\walls\walls.wad
help please
Thu, 21 Dec 2006 18:46:01
Janis Legzdinsh
That won't work. Put them like this:
/basev/doom/wad0.wad
/basev/doom/wad1.wad
Thu, 21 Dec 2006 19:39:16
Edward850
still no luck.
I read the console and the wads are loading, and hires textures are on. Maby something you left out of the code?
Fri, 22 Dec 2006 16:31:31
Janis Legzdinsh
Ooops, in code I have markers as H_START and H_END (I thing that was one of the early proposals) and since I texted this only with PK3 files it worked fine for me.
Fri, 22 Dec 2006 18:49:31
Edward850
It works <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Just one question, is it possable tou allocate more ram to vavoom? I have been draind to 4 fps on e2m8
Sat, 23 Dec 2006 09:10:16
Janis Legzdinsh
If you mean the flashing "RAM" on screen, you can increase it using -surfcachesize option (in kilobytes).